Albert Mosella-Montoro, Ph.D

I am a Research Scientist specialized in the intersection of Computer Vision and Graphics, currently collaborating as a Research Scientist at the Human Sensing Lab, Carnegie Mellon University. I earned my Ph.D. in Deep Learning from the Universitat Politècnica de Catalunya. Previously, I worked at Epic Games, where I developed neural networks to facilitate and accelerate the design and animation of 3D characters, which have been widely adopted in the video game industry. Prior to that, I served as a Computer Vision Engineer at Ficosa, where I implemented and integrated computer vision algorithms for advanced driving assistance systems such as machine vision and digital mirror systems, collaborating with major car manufacturers.

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Publications

CGHair: Compact Gaussian Hair Reconstruction with Card Clustering

H. Luo, S. Sarkar, A. Mosella-Montoro, F. Vicente Carrasco, F. De la Torre

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2026
[ BibTex | Project | ArXiv ]

From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors

D-J. Huang, Y. Wang, S-J. Yuan, A. Mosella-Montoro, F. Vicente Carrasco, C. Zhang, F. De la Torre

International Conference on 3D Vision (3DV) 2026
[ BibTex | Project | ArXiv ]

PRISM: Periodic Representation with multIscale and Similarity graph Modelling for enhanced crystal structure property prediction

À. Solé, A. Mosella-Montoro, J. Cardona, D. Aravena, S. Gómez-Coca, E. Ruiz, J. Ruiz-Hidalgo

npj Computational Materials 2026
[ BibTex | ArXiv | DOI ]

Echoes of the Coliseum: Towards 3D Live streaming of Sports Events

S. Subhajyoti Mallick, J. Huang, A. Amat, M. Ruiz Olle, A. Mosella-Montoro, B. Kerbl, F. Vicente Carrasco, F. De la Torre

ACM Transactions on Graphics (SIGGRAPH) 2025
[ BibTex | Project | DOI ]

A cartesian encoding graph neural network for crystal structure property prediction: application to thermal ellipsoid estimation

À. Solé, A. Mosella-Montoro, J. Cardona, S. Gómez-Coca, D. Aravena, E. Ruiz, J. Ruiz-Hidalgo

Digital Discovery 2025
[ BibTex | Project | ArXiv | DOI ]

Generalizable Human Gaussians for Sparse View Synthesis

Y. Kwon, B. Fang, Y. Lu, H. Dong, C. Zhang, F. Vicente Carrasco, A. Mosella-Montoro, J. Xu, S. Takagi, D. Kim, A. Prakash, F. De la Torre

European Conference on Computer Vision (ECCV) 2024
[ BibTex | Project | ArXiv | DOI ]

SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters

A. Mosella-Montoro, J. Ruiz-Hidalgo

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2022
[ BibTex | Project | ArXiv | DOI ]

2D–3D Geometric Fusion network using Multi-Neighbourhood Graph Convolution for RGB-D indoor scene classification

A. Mosella-Montoro, J. Ruiz-Hidalgo

Information Fusion 2021
[ BibTex | Project | ArXiv | DOI ]

Residual Attention Graph Convolutional Network for Geometric 3D Scene Classification

A. Mosella-Montoro, J. Ruiz-Hidalgo

IEEE Conference on Computer Vision Workshop (ICCVW) 2019
[ BibTex | Project | ArXiv | DOI ]